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Current issue

ELEKTRO 1/2017 was released on January 18th 2017. Its digital version will be available on February 17th 2017.

 

Topic: Electrotechnology; Materials for electrical engineering; Equipment and accessories; Marking

 

Main Article

Data analysis of photovoltaic system during an eclipse

Risk of wiring of biometric identification systems

SVĚTLO (Light) 6/2016 was released on December 5th 2016. Its digital version will be available on January 5th 2017.

Interiors lighting
Colloquium Interiors 2016 – the fifth anniversary
Cooperation of indoor interior and lighting 

Standards, regulations and recommendations
New standards for road lighting

Holographic Displays Coming to Smartphones

15.08.2014 | |

At Display Week in June, Ostendo demonstrated the culmination of nine years of work, an array of eight Quantum Photonic Imager (QPI) chips in a grid projecting three spinning green dice—one seemingly floating behind the display, one at chip level, and the third in front of the chips.

“Almost every display you see emits light that goes everywhere,” says Hussein El-Ghoroury, Ostendo’s CEO. “In contrast, the QPI collimates the light to a very narrow angle before emitting it, so you can emit different images in different directions.” Ostendo’s 3-D images are viewable from 2,500 perspectives.

Each of the 1 million pixels on Ostendo’s little chip consists of a layer each of red, green, and blue micro-LEDs (or lasers, in some iterations) sitting on top of its own small silicon image processor. The pixels are between 5 and 10 micrometers on a side. By modulating the power to the individual layers, each pixel can send out any color of light in a thin, focused beam. Multiple vertical waveguides carry the light out from the layers and modulate its direction—although company representatives won’t specify exactly how—and an array of microlenses focus and direct the beam further. Having an image processor under each pixel saves power and lightens the overall computational load, which is considerable for complex images because they must be simultaneously rendered for viewing from thousands of different perspectives .. read more